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10 Principles That Might Make Your Work Better or May Make It Worse

10principles-lg Illustrations by Frank Chimero I hate the word "tip." It implies that there's something that you don't know. Some secret little gem that, when sprinkled on your work, your creative process, your diet, or your sex life will magically make it all better. They promise to make all of it effervescent, and float above everything, defying gravity above all those poor folks who didn't happen to stumble upon Dumbo's magic feather like you did. Tips are easy. And shallow. Principles, though, now that's something worth talking about. If tips are puddles, principles can be oceans. They can be deep enough to hold intrepid adventures, yet tame enough to provide a significant bounty to nourish a creative life. They can serve as a north star and a rallying point. More than anything, they can be an inspiration. Sailors will always sing about the sea. Antonio asked me to map my own ocean and to document a few of my guiding principles. They may be of assistance to you. They may not. But then again, it'd be a shame if we were all working off the same map, looking for the same treasure. 10principles-1

1. Be honest.

Be honest to your audience. An open path of communication is built upon trust. This idea is relevant to every other form of communication, and I think it applies to visual communication. Honesty isn't just about audience. Be honest to yourself as well. Do the things you're passionate about. Avoid the things that you hate, if you can. 10principles-2

2. Consistent voice is more important than consistent style.

Voice is about what you say. It's content. Style is about what you're wearing. It's aesthetics. The prior informs the latter, not the other way around. Clothes don't make the man. They don't make your work either. 10principles-3

3. Does it have heart?

If it does, make it. If it doesn't, why spend the time on something that doesn't have spirit? 10principles-4

4. Have modest expectations.

Spend a lot of time choosing that one thing that a piece of design or an illustration should try to do. Then, work your ass off trying to figure out the absolute best way to do that one thing. 10principles-5

5. Don't be scared of your tools.

Use them, don't fear them. For instance, while sketching, I recommend using cheap paper. If the paper's cheap, you won't feel bad documenting your bad ideas. Getting the first, awful ideas out of the way is crucial: very rarely does any one hit it out of the park on the first try. If I had a sketchbook filled with nice, expensive paper, I'd feel obligated to make the first idea I sketched brilliant. That pressure would paralyze me. Tools should be enablers, not disablers. If something is more intrusive or intimidating than it is useful, get rid of it. It's not a tool, it's a toy. Or worse, a creative boogie man that you're inviting through your front door. 10principles-6

6. Embrace the subconscious.

In the studio, I have a sofa for naps with a couple pillows. The pillow is kind of comfortable, but mostly not. Just soft enough to relax you. But, just stiff enough to keep you from falling fully asleep. Right before you fall fully asleep, your brain is making all sorts of connections between all of the unrelated thoughts in your brain. There's no filter from your conscious mind saying "This makes sense. This other idea doesn't." Without that filter, you can consider more possibilities. So, grab something to write with, fill your head to the brim with research and what you already know. Then, take an almost-nap and get ready to document the ideas that find you. 10principles-7

7. Edit.

Delete unimportant things. Even if you love them. If it isn't spectacular, it gets cut. Kill your darlings. Be a cold-blooded killer. Ruthless. Delete. Refine. Improve. 10principles-8

8. Being too comfortable is dangerous.

Most creatures die in their sleep. Keep moving, or get eaten. The only things you should be absolutely comfortable with in your creative process are your tools. 10principles-9

9. There is nothing keeping you from doing the sort of work that you wish.

What do you want? It's a hard, yet crucial question. We all do creative work to get happy. It's why we let it beat us up, and it's why we keep crawling back to it. Figure out precisely what you want, and realize that if no one will pay you to make it, you can still make it for yourself. And you still win, because you're happy. 10principles-10

10. Execute.

An idea on the page is worth 100x more than an idea in the mind. You can only judge and be judged by work that's executed. Eventually, we all realize that most of the ideas that look great in our mind look dumb once they're real. But, at least you now know. Frank Chimero is an illustrator, graphic designer and writer based in Springfield, Missouri.        

28 Comments on "10 Principles That Might Make Your Work Better or May Make It Worse"

  • 11. Lis­ten to Frank.

    Great stuff Frank! Once again, a tidy edit of the vari­ables in the ever-changing ocean of the cre­ative indus­try. Thanks for sharing.

  • An amaz­ing post! Thanks for the wis­dom Frank…these lessons are impor­tant for all design­ers, whether still in school or an expe­ri­enced veteran.

  • Chris / Future Büro says

    No mat­ter how much expe­ri­ence one has you can never get enough of this type of infor­ma­tion. Paul Arden books leave me feel­ing the same way. Inspired.

  • Even if you already know this stuff, It’s still nice to hear/read
    excel­lent post

  • This is pretty great infor­ma­tion to have. It’s really inspir­ing me to get up and do the things I’ve always wanted to do, but never actu­ally have.

    Really great post.

  • MP says

    “An idea on the page is worth 100x more than an idea in the mind.”

    I love it! Thanks Frank for serv­ing up another good piece of design lit­er­a­ture. Thanks Anto­nio for giv­ing the venue.


  • I’m glad every­one is enjoy­ing the arti­cle. A big thanks to Frank for writ­ing this won­der­ful arti­cle. Very inspi­ra­tional and moti­vat­ing. Look for more arti­cles from Frank, and hope­fully Duane King, in the very near future.

  • Merilyn says

    I def­i­nitely need these as reminders from time to time. #5. Don’t be scared of your tools — this is so so true. Thank you Frank!

  • Frank– these are 10 great prin­ci­ples to live by. I totally agree with your prin­ci­ples. I feel like this applies not just to design­ers but every­one. P.S.
    l really like your post-it illustrations.

  • Thank you for these gems.….
    With­out clear prin­ci­ples one is in a rud­der­less ship.

  • Ryan says

    I’m a lit­tle late to the party, but this is a great arti­cle. Thanks for invit­ing Frank to share his approach, Anto­nio. And thanks for the words of wis­dom Frank, love your work… it all makes sense now why you’re so good!

  • Many, many thanks to all of you for the kind com­ments. Truly incen­tive to con­tinue along this path.

    Also, mucho thanks to Anto­nio for pro­vid­ing the forum for the article.

  • janet marie says

    absolutely fan­tas­tic.
    thank you.

  • Dope list.

  • thanks Frank…for being frank, can­did and true to the point. Love the part about doing work with ‘heart’.

  • Thank you Frank, now it’s all up to us, how we choose to com­ply with these principles

  • Great prin­ci­ples to work by.…really insight­ful. Thanks for shar­ing. An hon­est reminder to be true to our­selves as designers.

  • Great stuff Frank! If you don’t mind, I’d love to post this to the DSVC stu­dent show blog.

  • The more I read your posts the more I real­ize how much of the good stuff is still deep inside. Even after all these years. Thanks again.

  • Fan­tas­tic post! Thanks so much for shar­ing these super inspir­ing tips.

  • Every­time I read this piece on Frank’s web­site I tweet it…Great list — every designer should swear by these principles.

    Thank you!

  • Lou says

    Where’s the “Tweet This” button?

    Ahh,…the power of naps! Agreed.

  • Very great arti­cle Frank. Sim­ple yet per­fectly said. Thank you for sharing!

  • mikxel says

    haha… num­ber 5 is right on… I can’t bring myself to brain­storm in a sketch­pad. It’s like try­ing to do a wood carv­ing on a dia­mond.
    I have to use the cheap­est copy paper I can find.

  • A3000 says

    Really great post!

    When I read posts like this it reminds me of why I do what I do.

    Being hon­est in your work is key, if you are not it will make you unhappy.
    Hon­esty is the only way to achieve some­thing that is sustainable.

    I am going to print this list out and hang it up next to my workspace!

    Thanks :)

  • Wow — thanks for the great insight Frank, exactly what I needed today — a reminder!

    Espe­cially #‘s 9and 10!

  • Pretty ele­ment of con­tent. I just stum­bled upon your weblog and in acces­sion cap­i­tal
    to assert that I get in fact enjoyed account your blog posts.
    Any way I will be sub­scrib­ing for your feeds or even
    I ful­fill­ment you get entry to per­sis­tently rapidly.

  • You made some really good points there. I looked
    on the net to learn more about the issue and found most peo­ple will go along with your views on this